At first glance, the game feels promising, but the more you think about the story, the more it starts to fall apart. There's a strong sense that the plot may have been rewritten late in development, leaving some confusing narrative decisions and unanswered questions.
Gameplay and Atmosphere
The early sections set a strong tone. Locations like the hospital and hotel are atmospheric and memorable. Zombies feel oddly “alive,” sometimes performing strange tasks like cleaning floors or conducting surgery, which adds an eerie touch. The opening scenes involving Grace and Leon are well staged and genuinely tense. However, once the story returns to Raccoon City, the momentum starts to weaken.
Overall, the gameplay remains engaging, but it sometimes feels like the developers are running out of fresh ideas. The series could benefit from a bold reinvention similar to the shift between Resident Evil 6 and Resident Evil 7: Biohazard .
Visuals and Environments
The visual quality starts off impressively. Early areas feature detailed interiors, great lighting, and artistically crafted locations. As the game progresses, however, the environments begin to lose their impact. Later Sanford Health sections resemble older titles like Fallout 3 , with a dull, brown-toned cityscape leaning heavily on nostalgia. , the setting becomes a fairly linear laboratory filled mostly with plain white corridors, occasionally broken up by a few visually interesting rooms.
Final Thoughts
The title “Requiem” feels unintentionally symbolic. The game isn't bad—it has beautiful moments, nostalgic callbacks, and some enjoyable gameplay sequences. In many ways, it feels like a “greatest hits” collection of ideas from the franchise.
But if future entries continue relying on recycled concepts instead of innovation, the series risks losing its identity rather than evolving it.